Roles
Each class will have a different and unique role, and their abilities can only be used once a day.
The roles are as follows:
Merchant: Create a store to sell in-game items using the cart.
Donโt have natural subclasses, but can interact to other exclusive game mechanics.
Mage: Create healing and buff potions. *Recipe book required.
Subclasses:
Healer
Amplify all potion effects from Wizard innate ability.
Have more potions to craft.
Have AoE healling effects.
Potions and Skills can interact with targets.
Amplify group effects from other characters.
Combat Mage
Can enchant armor and weapons from allies.
Combat Mage is the only class that can use two weapons. (Swords and Staffs)
Can use magic to permanently change equipment. (Advanced scroll required)
Summoner
Can summon monsters to help in combat.
All summons can be affected by target skills.
Level of summons are defined by the skill level.
Archer: Temporarily summons an eagle that helps kill enemies.
Subclasses:
Hunter
Deals bonus damage to monsters and apply contact effect to some creatures.
Killing a monster increases by 20% a drop chance.
Canโt summon eagles, but can summon a mount that can fight.
Ranged
Ignores armor based on level.
Basic attack range are increased.
Cause bonus damage on players.
Eagles cause more damage to mobs.
Druid
Receive bonus effect from natural consumables.
Can control wild creatures for a while.
Templar: Use the Blessing Scroll that unlocks 25 minutes of double drop.
Subclasses:
Cleric
Immunity to curses.
Cause bonus damage to night monsters.
Loses templar buff. (Use the Blessing Scroll that unlocks 25 minutes of double drop.)
Can bless allies. (Drastically change ally status for a while
Golden Templar
Blessing Scroll gains 10 additional minutes.
Increase the chance of dropping rare items.
Increase the drop chance of events.
Protector
Can link your shield on an ally, all damage that ally takes is mitigated and transferred to you.
All magic damage directed at you is converted to physical damage.
Lord: Can repair weapons using the sharp stone item.
Subclasses:
Lancer
Spears have piercing and impact damage amplified.
Can challenge targets to single combat, this skill cannot be canceled until one of them dies.
During single combat, both players are unable to receive target skills from allies or enemies.
Duelist
Accumulate attack speed for each basic attack or ability. (Stack 8 times)
When reaching maximum stacks, one can use a very fast sequence of attacks that cannot be stopped for any crowd control.
Atalanta
Innate: Attack speed base is increased.
Innate: Melee basic attacks are transformed into ranged attacks.
Farther basic attacks that do more damage.
Knight: Can create status runes to increase equipment strength using raw runes as an item.
Subclasses:
Berserker
Lower life means more damage.
Can only hold two hands swords.
Can hold two hands swords in one hand.
When lower than 10% of HP enters berserker mode, becoming immune to crowd control and healing by 5% of damage dealt.
Dark Knight
Innate: Has defensive and offensive status increased.
Has a small resistance to crowd control.
Squire
Innate: Has more damage mitigation.
Can force the enemies agro.
Canโt hold two handed weapons.
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